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Hello, and welcome to my portfolio!

We all know the drill. Let's get down to business.

Here's a select list of game projects (either ready to play or still in production) that convey the essence of my writing.

My Contribution to This Rogulite - Metroidvania:

Role: Head Writer & Narrative Director / Game Artist

Achievements:

  • Wrote the game bible (story).

  • Designed dramatic arcs for the characters.

  • Built quest structure.

  • Composed cutscenes and wrote dialogues.

  • Co-directed voice-over.

  • Created pixel art, concept art, and storyboards.

My Contribution to This 11-part D&D / TTRPG Setting:

Role: TTRPG Writer / Game Designer / Map Illustrator

Achievements:

  • Designed puzzles, creatures, dungeons, and game mechanics.

  • Wrote 11 stories + the introduction document.

  • Created short and GM-ready adventure modules.

This fantasy-themed Twine game invites you to get lost in a magical jungle and search for salvation.

Created as a portfolio project, its story and design showcase my ability to craft branching narratives with multiple endings that blend tension and humor.

This short dating sim is a Twine game created as a portfolio project, introducing you to Sheila: a cheerful, energetic, flirtatious gym rat and Tomboy at heart.

The story and design demonstrate my ability to craft branching narratives with spirit, humor, and a touch of drama.

Phoenix_10_A_sprawling_vibrant_scene_depicting_the_Taj_Mahal_d_0.jpg

The quest chain design overview in the link above is centered around schemes and investigation, set amid the construction of the Taj Mahal, integrating historical context and narrative clues.

Phoenix_10_Streets_in_Italy_during_renaissence_0.jpg

This is a sample documentation on NPCs with distinct traits, histories, and personalities to enrich a video game world set in Renaissance-era Italy, featuring BIOS, relationships, quotes, and barks.

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